1
20
12
-
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Code and go robot mouse activity set
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 C669 OVERSIZE
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991105885233906196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br /><span>Introduces basic coding and programming concepts in a fun way. </span><span class="bold-text word-break"><span>Children design a maze, then program a sequence of movements into the mouse which, when it runs, will result in it getting to the cheese with the goal of doing it in the fewest possible steps. Develops skills in problem solving, self-correcting errors, critical and analytical thinking, if-then logic, and distance and spatial concepts.<br /></span></span>
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<div><span>16 maze grid pieces, 22 maze wall pieces, 3 tunnels, 1 robotic mouse, 1 cheese wedge piece, 30 coding cards (14 for forward motion, 4 each for backward motion, turn right, turn left, and action), 10 activity cards (double-sided, showing 20 possible maze designs of increasing complexity), 1 activity guide (English, Spanish, French, and German)<br /></span></div>
</div>
</div>
</div>
coding
junior
primary
-
https://omekaoise.library.utoronto.ca/files/original/b5a0cab7b866ed78a20421bc68bbab1c.jpg
bc926d1dadef2adde9159d5cd76ee30d
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Mathematics: Algebra
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Cubetto playset : educational programmable robot.
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 C963
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991107269071306196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue<br /><br /></a><span>"</span>Cubetto<span> is a playful wooden robot that helps young children discover programming through storytelling, adventure and collaboration.Taking coding away from the screen, and using a hands-on, block-based programming language, </span>Cubetto<span> is the first coding toy of its kind to work without a screen or digital interface. This means it can allow children to learn to code before they can even read or write! Children use the instruction blocks (forward, left, right and function) on the interface board to create a sequence. It introduces core programming concepts like debugging, the queue, recursions, and encouraging computational thinking. Programming skills and logic are developed in a way specifically tailored for early learning, making every play session with </span>Cubetto<span> a unique and memorable adventure"--Distributor's website.</span><br /><br /><span>1 </span>cubetto<span> robot, 1 interface board, 16 instruction blocks, 1 world map, 1 adventure book, 1 instruction guide : wood, plastic, canvas, colour ; in box, 27 x 26 x 14 cm.</span>
coding
primary
-
https://omekaoise.library.utoronto.ca/files/original/058cbfab1eeecce907f8d2fa11edb24c.jpg
2ef53caa440d20e56caacab38843d590
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Mathematics: Algebra
Type1
Items whose image files were taken from the publisher or are too blurry to view.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Dash & Dot pack
Identifier
An unambiguous reference to the resource within a given context
CR 372.358 D2297 OVERSIZE
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106304860306196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a>
<p>Are you looking for an exciting, intuitive way to introduce robotics to your classroom? Meet Dash & Dot – two robots that can help your K-8 students learn how to code!</p>
<p>Dash & Dot work together to teach basic computational thinking, making them an immersive tool to incorporate STEM activities into your curriculum as well as an excellent choice for constructive free-play. Both Dash and Dot are app-controlled: simply download the apps you want onto your tablet, and Dash and Dot will connect to the tablet via Bluetooth (no need for WiFi to play!).</p>
<p>Dash (left) responds to commands from both the tablet and from Dot. Students can use the app to construct a chain of commands for Dash to follow that incorporate lights, sensors, and movements. Equipped with three proximity sensors to detect objects that are right, left, and behind them and with two sturdy wheels, Dash can easily navigate crowded classrooms and carpet flooring. Dot (right) responds to both the app and to physical movement – your students can even program Dash to respond when Dot is picked up and moved around by hand.</p>
<p>Dash and Dot are intuitive to operate, and students will have an easy time learning to operate them. Dash and Dot also come with a <a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106181989806196">book</a> written for students that provide simple instructions for programming and suggested activities.</p>
<p>Here are some of Wonder’s <a href="https://www.makewonder.com/apps/">free apps</a> to get you started:</p>
<p><strong>Go:</strong> Learn about Dash by programming its lights and sensors and learn how to make it move.</p>
<p><strong>Wonder:</strong> Students can learn about robotics through set challenges, or create their own code in Free-Play mode.</p>
<p><strong>Blockly:</strong> Teaches coding concepts such as variables, events, and conditionals through projects and puzzles.</p>
<p><strong>Path:</strong> Students can draw paths in the app to send Dash around the classroom.</p>
<p>The full Dash & Dot pack comes with two robots (1 large, 1 small), 2 USB connectors, 2 building brick connectors, 2 user guides and 1 quick start booklet, and the <a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106181989806196"><em>Dash and Dot </em></a>book by Kamya Sarma. Please note that you will require WiFi or mobile data in order to download the apps, and afterwards Dash and Dot will communicate only through Bluetooth. Dash and Dot can speak in English, Mandarin, French, Korean, and Spanish, but the apps are available in English only.</p>
coding
intermediate
junior
primary
-
https://omekaoise.library.utoronto.ca/files/original/d8a500d35f5e968e66659d0c041fa793.jpeg
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Evo starter kit
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 E937
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106152230906196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br /><span><span>Evo, like the Ozobot <a href="https://omekaoise.library.utoronto.ca/items/show/1440">Bit</a>, can be used with simply paper and markers, or it can be used in conjunction with its designated app or website. The robots read colour sequences to follow commands, so students can create lines of coded instructions — or they can create entire drawings!<br /></span></span>
<p><span>Evo works very similarly to Bit, but is used in conjunction with the</span><span> </span><a href="https://ozobot.com/create/apps"><span>Evo app</span></a><span> as opposed to the OzoBlockly website. Using the Evo app, students can earn points and level-up as they learn to code and create. Again, students can simply use paper and markers to draw out the code by hand.</span></p>
<p><span>For education professionals who may want to familiarize themselves with Evo before introducing the robots into the classroom, helpful tutorials and tips and tricks can be found on the <a href="https://ozobot.com/educate">OzoBot website</a>. </span></p>
<p><span>The Ozobots are recommended for students in grade 1 and up, due to the small size and delicate nature of the robots.</span></p>
coding
intermediate
junior
primary
-
https://omekaoise.library.utoronto.ca/files/original/33678b1b9d82fb4975c9aec74b560d98.jpg
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Mathematics: Algebra
Type1
Items whose image files were taken from the publisher or are too blurry to view.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Let's go code! : activity set
Identifier
An unambiguous reference to the resource within a given context
CR 372.1334 L649
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106569878206196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a>
<p><span>Let’s Go Code! Activity Set</span><span> is a game that supports the introduction of coding principles in the classroom without screens or technical knowledge. It’s a game appropriate for ages 5+ that gets young learners up on their feet, physically moving through coding puzzles as they build and navigate mazes with their peers.</span></p>
<p><span>The </span><span>Let’s Go Code! Activity Set</span><span> consists of 20 colourful foam mat tiles that are laid on the ground to create “mazes” for students to navigate. These tiles map a route from a starting-point arrow to an end-point robot. To navigate the route to the robot, students can only move from one tile to the next by following a sequence of coded actions laid out in additional coding cards. There are 20 reversible coding cards included in the set, each indicating an action like “move forward” or “turn to the left”. Students must devise a sequence of these coding cards that will move them from the start of the maze to the finish.</span></p>
<p><span>This game uses kinesthetic learning to introduce learners to coding and programming ideas. As the Let’s Go Code! </span><a href="https://www.learningresources.com/amfile/file/download/file/895/product/219/"><span>activity guide</span></a><span> notes, “the real building blocks of coding are found in critical thinking, sorting information, mapping routes between endpoints, and in helping children break down large problems into smaller mini-puzzles that they can think through logically.”</span></p>
<p><span>The puzzles possible through this activity are endless, and they can be customized with the addition of special objects and special action tiles that can be incorporated into the maze, requiring additional problem solving. For instance, blocked tiles with a big “X” on the surface are impassable, unless students include the special action “Jet Pack” tile in their coding sequence to fly above it! Many ideas for maze layouts and related games are included in the Let’s Go Code! </span><a href="https://www.learningresources.com/amfile/file/download/file/895/product/219/"><span>activity guide</span></a><span>.</span></p>
<p>Let’s Go Code<span>! is a chance for creative and kinesthetic learning in Kindergarten and early grade classrooms. It can be used just as effectively during periods of free play as during scheduled activities, existing as one station among many exploring coding and programming themes. For more introductory coding activity ideas, check out some of the OISE Library’s other resources, including <a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106181979206196"><em>Coding as a Playground: Programming and Computational Thinking in the Early </em><em>Childhood Classroom</em></a> and <em><a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106741816906196">How to Think Like a Coder Without Even Trying</a></em></span></p>
coding
primary
-
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Type1
Items whose image files were taken from the publisher or are too blurry to view.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Little bits premium kit
Identifier
An unambiguous reference to the resource within a given context
CR 621.3192 L778
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106757914106196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br />Take science and electronics a step further with the LittleBits Premium Kit. <br /><br />LittleBits take the power of engineers and puts into the hands of artists, creators, and students. With this kit it is no longer necessary to be an expert to create amazing circuit-based projects in minutes.
<p>Little bits uses colour coded pieces to simplify the process of electronic engineering – blue power, pink for input modules, green for output modules and orange for wires which expand the reach your project . The bits attach to one another magnetically, so there is no need for soldering or wiring, and you will never put them together the wrong way.</p>
<p>With over 600,000 circuit combinations, the kit will provide students with hours of fun and creative learning. Use the guide book included in the kit to learn about each bit and its unique function. The guide will also provide you with 10 projects of varying levels of complexity.</p>
<p>To learn more about LittleBits, watch Ayah Bdeir’s TED Talk, “<a href="http://on.ted.com/Bdeir">Building Blocks that Blink, Beep and Teach</a>“. You can also explore the <a href="http://littlebits.cc/">LittleBits website</a> for countless more projects and ideas, and to share your projects with the LittleBits community. Finally, you can download the free <a href="https://itunes.apple.com/ca/app/littlebits-invent/id1021974711?mt=8">LittleBits app</a> at the iTunes app store.</p>
coding
electronics
intermediate
junior
-
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Type1
Items whose image files were taken from the publisher or are too blurry to view.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Makey Makey kit
Identifier
An unambiguous reference to the resource within a given context
CR 621.395 M235
Description
An account of the resource
<p><a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106757915406196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a></p>
<p>Everyone is an inventor with the Makey Makey kit. Two graduate students from the MIT Media Lab created this easy to use invention kit that is recommended for anyone ages 8 and up. The kit can transform everyday objects into touch pads that send keyboard and mouse messages to the computer. The kit includes a human interface device (HID) circuit board and a USB cable to connect the board to a computer. The computer will register the circuit board as a keyboard or mouse. The front of the board has a space bar, click, and arrow keys, while the back of the board features additional keyboard keys and support for a mouse. Attach alligator clips to any object that can conduct electricity, for example, a lemon, pencil, coin, and more. The connected object can then be used as a touch pad. Up to 6 objects can be connected to the board, so that keyboard messages can be sent to programs and web pages.</p>
<p>Makey Makey encourages us to explore new ways to interface with computers, beyond the keyboard and mouse. This kit can be used to support educators with teaching about human centered design, engineering, arts, and other subjects.</p>
coding
electronics
intermediate
junior
primary
-
https://omekaoise.library.utoronto.ca/files/original/575ba9510ec57c9ef62005007fb5f042.jpeg
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Ozobot bit : creative robotics to learn and play
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 O997
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106152428906196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br /><p><span>Ozobot Bit, like the Ozobot <a href="https://omekaoise.library.utoronto.ca/items/show/1437">Evo</a>, can be used with simply paper and markers, or it can be used in conjunction with its designated website. The robots read colour sequences to follow commands, so students can create lines of coded instructions — or they can create entire drawings!</span></p>
<p><span>Bit uses </span><a href="https://ozoblockly.com/"><span>OzoBlockly</span></a><span>, </span><span>an online tool, to allow students to direct it, and there are helpful videos and online instructions to facilitate the use of the website. There is also the option to have students simply draw out the code on paper. </span></p>
<p><span>For education professionals who may want to familiarize themselves with Bit before introducing the robots into the classroom, helpful tutorials and tips and tricks can be found on the <a href="https://ozobot.com/educate">OzoBot website</a>. </span></p>
<p><span>The Ozobots are recommended for students in grade 1 and up, due to the small size and delicate nature of the robots.</span></p>
coding
intermediate
junior
primary
-
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881678d29d1ca2f09194e1da46d30c0f
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Smart Circuits: Games & Gadgets Electronics Lab
Identifier
An unambiguous reference to the resource within a given context
CR 621.3815 S636 OVERSIZE
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106685145306196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br />Although we are surrounded by various forms of information and communication technologies, we don’t often think about the materiality of them. The SmartLab Smart Circuits activity kit goes beyond teaching children about basic electronics (such as light switches, speakers etc.) to understanding how modern computers are constructed. The kit contains 6 base boards, 10 modules, 31 jumper wires and a manual. It also requires 3 AAA batteries (not included in the kit) to run.
<p>The Smart Circuits activity kit is best suited toward kids from around 8 – 10 years old: it is relevant to both kids who haven’t learned the fundamentals of electricity, to kids who already know how to build basic circuits. It starts off with the basics by teaching kids about electricity and how currents, voltage and resistance work. The activity kit then builds on that understanding by teaching them about parallel circuits, and the difference between various conductors, resistors, tilt-switches and push-buttons. As they build their vocabulary, they are also able to test various experiments. The kit includes diagrams that outline the 50 projects that kids can choose from. These projects also flow in a very logical manner as they each build upon the skills learned earlier. For example, kids would start off learning how to build a rainbow maker, but as they progress they will learn to build things such as a motion-sensing room alarm, or an electronic drum kit. The kit contains many different projects so that it also suits a variety of interests, as well as skill sets: some of more exciting ones include an invisible light detector, and a magic message wand! It also comes with a powerful microprocessor, so outside of the outlined projects kids can design their own custom experiments and gadgets.</p>
<p>The projects are important because it allows for kids to use the concepts they’ve learned through this kit, to understand machines that they interact with on a daily basis. The Smart Circuits activity kit is a fun way to combine a valuable learning experience, with experimenting and creativity. This kit is perfect for those who are already very interested in electronics, but it also useful for those who are a little more intimidated and might benefit from a fun hands-on approach!</p>
coding
electronics
intermediate
junior
-
https://omekaoise.library.utoronto.ca/files/original/bf517dc08f8376e9016251aa09b2e9f8.JPG
42737fdd35cfe679c68a575ac7a5ffe1
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Sphero BOLT
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 S752
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106289958806196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br /><span>Sphero SPRK+ and </span><span>Sphero BOLT</span><span> are both spherical robots that can be programmed to move in different directions, following real-world, drawn out pathways or digitally encoded directions. To use these robots, you must first download the </span><a href="https://edu.sphero.com/d"><span>Sphero Edu App</span></a><span>, which is available </span><span>for download on iOS, Android, Kindle, Mac, Windows, and Chrome. In the app, you can program your robot to complete activities and use pre-existing programs to explore their functionalities. They are appropriate for various levels of learning: according to the Sphero Edu website, you can “learn to program your robot by drawing a path, using a sequence of code blocks, or writing your own JavaScript code.” As a teacher, you can even assign activities to learners in your classroom through the app, customizing the learning experience for your students!<br /></span>
<p><span>The </span><a href="https://omekaoise.library.utoronto.ca/items/show/1449"><span>Sphero Code Mat and Activity Card Set</span></a><span> is intended for use with either of the programmable Sphero robots. It has two layouts to explore: a cityscape and a golf course. The mat comes with 3 identical sets of 20 cards that outline programming challenges to be completed by one or more Sphero robots in conjunction with the Sphero Edu App. Each activity card outlines a scenario which must be solved by programming the Sphero robot to move through the Code Mat in a specified way, including a QR code that links directly to the Sphero Edu App. The mat is large enough that multiple students may be able to undertake different activities at once.</span></p>
<p><span>The Sphero robots can be used separately or together and in conjunction with the </span><span>Sphero Code Mat and Activity Card Set</span><span>. They’re great for learners in grades 3 and up — and for eager teachers who want a chance to play with coding and programming themselves!</span></p>
coding
intermediate
junior
-
https://omekaoise.library.utoronto.ca/files/original/b2e926d91f53a22294cbd9c51edd1f0f.jpg
97aa09caafa18af1506aa2c982ee94f5
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Type1
Items whose image files were taken from the publisher or are too blurry to view.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Sphero code mat + activity card set
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 S7523 OVERSIZE
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991106270314006196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><p><span>The </span><span>Sphero Code Mat and Activity Card Set</span><span> is intended for use with either of the programmable Sphero robots: Sphero SPRK+ and Sphero BOLT. It has two layouts to explore: a cityscape and a golf course. The mat comes with 3 identical sets of 20 cards that outline programming challenges to be completed by one or more Sphero robots in conjunction with the <a href="https://edu.sphero.com/d">Sphero Edu App</a>. Each activity card outlines a scenario which must be solved by programming the Sphero robot to move through the Code Mat in a specified way, including a QR code that links directly to the Sphero Edu App. The mat is large enough that multiple students may be able to undertake different activities at once.</span></p>
<p><span>The Sphero robots can be used separately or together and in conjunction with the </span><span>Sphero Code Mat and Activity Card Set</span><span>. They’re great for learners in grades 3 and up — and for eager teachers who want a chance to play with coding and programming themselves!</span></p>
coding
intermediate
junior
-
https://omekaoise.library.utoronto.ca/files/original/e1096bc6dff9bd5512b19e14b1e8f23a.jpeg
3b79f0d8fb36e448bb4452224300f731
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Science & Technology: STEM Skills & Connections
Manipulative
from about.com (definition liked by Marian Press):
items that students use to support hands-on learning. Manipulatives (such as markers, toothpicks, or coins) provide visible models that help students solve problems and develop concepts. The students can manipulate the items to increase their understanding and come to accurate conclusions.
EDIT THIS DESCRIPTION
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Sphero SPRK+
Identifier
An unambiguous reference to the resource within a given context
CR 005.1 S753
Description
An account of the resource
<a href="https://librarysearch.library.utoronto.ca/permalink/01UTORONTO_INST/14bjeso/alma991105885239206196" title="View item in the U of T Libraries catalogue">View item in the U of T Libraries catalogue</a><br /><br /><span>Sphero SPRK+ and </span><span>Sphero BOLT</span><span> are both spherical robots that can be programmed to move in different directions, following real-world, drawn out pathways or digitally encoded directions. To use these robots, you must first download the </span><a href="https://edu.sphero.com/d"><span>Sphero Edu App</span></a><span>, which is available </span><span><span>for download on iOS, Android, Kindle, Mac, Windows, and Chrome. In the app, you can program your robot to complete activities and use pre-existing programs to explore their functionalities. They are appropriate for various levels of learning: according to the Sphero Edu website, you can “learn to program your robot by drawing a path, using a sequence of code blocks, or writing your own JavaScript code.” As a teacher, you can even assign activities to learners in your classroom through the app, customizing the learning experience for your students!<br /></span></span>
<p><span>The </span><a href="https://omekaoise.library.utoronto.ca/items/show/1449"><span>Sphero Code Mat and Activity Card Set</span></a><span> is intended for use with either of the programmable Sphero robots. It has two layouts to explore: a cityscape and a golf course. The mat comes with 3 identical sets of 20 cards that outline programming challenges to be completed by one or more Sphero robots in conjunction with the Sphero Edu App. Each activity card outlines a scenario which must be solved by programming the Sphero robot to move through the Code Mat in a specified way, including a QR code that links directly to the Sphero Edu App. The mat is large enough that multiple students may be able to undertake different activities at once.</span></p>
<p><span>The Sphero robots can be used separately or together and in conjunction with the </span><span>Sphero Code Mat and Activity Card Set</span><span>. They’re great for learners in grades 3 and up — and for eager teachers who want a chance to play with coding and programming themselves!</span></p>
coding
intermediate
junior